Movement: The AI will NEVER move away from you unless an obstacle is in its way. Terrain: The AI can be tricked to land on terrain that puts it in a very bad situation if it deems it will be most effective in that spot regardless of if it makes your units most effective against it in that spot. Overall, AIs make good decisions when defending but the human brain can outsmart the AI during attacks by using strategies that enable the attacker to defeat the entire defending force while suffering minimal losses and damage. This almost always means going out of its way to forest, hills or rocks.
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